In This Topic
Adaptive Roundabout Type
Edit a vehicle movement in the roundabout.
Edit Movement Dialog Box
Note: Only a fastest path movement's name can be edited.
Design Vehicle Path / Fastest Path
Select the type of path that will be used to generate the movement.
Note:
- If the fastest path data has not been calculated for the roundabout, the Fastest Path option will be unavailable (for information on generating the fastest path, see Evaluate Fastest Path).
- To draw the movement based on the fastest path, TORUS uses the design vehicle assigned to the fastest path in Design Guidelines' Vehicles Category; therefore, if you select Fastest Path, the Vehicle options will be unavailable.
Name
Displays the name of the movement.
Vehicle
Displays the library and name of the vehicle that is used to generate the movement. Initially, the list contains only the design vehicles specified in the
Design Guidelines' Vehicles Category that was used to create the roundabout. Select a different vehicle from the list or click
Select Vehicle to browse all vehicles via the
Design Vehicles dialog box.
Modify Path
Click this button to manipulate the movement in the drawing via the available nodes. Right-click after the movement has been adjusted as desired.
Symbol |
Tooltip |
Click to... |
|
Clear Shift Values |
Reset the movement's Shift values to their defaults. |
|
Change Lane |
Change the lane of the movement. |
|
Shift Left, Shift Right |
Shift the movement to the left or right. |
|
Shift Left, Shift Right |
(Indicates a node that has been shifted) Shift the movement to the left or right. |
Example of Adaptive Movement Nodes