Places a 3D turn simulation using a 3D capable current vehicle on a selected path on a terrain (see Overview -> Current Terrain). The 3D turn simulation will be placed using a 3D representation of the current vehicle, settings, and properties, on the terrain.
Note:
Grip editing (via AutoCAD/MicroStation commands) can be performed on paths consisting of polylines/complex chains. When the path element changes, the turn simulation will update to reflect the changes in geometry.
If the vehicle’s steering lock angle, articulating angle (yaw), pitch angle, or roll angle is exceeded at any point along the path, the simulation will terminate at the point where the angle was exceeded. The exceeded angle and it's maximum value will also be displayed as in the following illustration:
Example of a placed 3D simulation where the steering lock angle was exceeded
In the event that an angle is exceeded during the course of a simulation, delete the simulation, increase the radius of the arc where the simulation stopped (or otherwise alter the path), and then pick the path and place the simulation again. It is suggested that turn radii be of at least the minimum centerline turning radius for the vehicle.
Note: Only forward maneuvers can be created using this tool. For reverse maneuvers, see Reverse Maneuvers.