The vehicle body envelopes drawn in 2D turn simulations are drawn to the extents of the vehicle body which are normally rectangular in plan view. This might generate 2D turn simulation envelopes with too much of an added safety margin (i.e. traced from the corners of the rectangle rather than from a more realistic bumper radius). This feature allows designers to create custom vehicles with filleted or chamfered corners in order to meet this need. Corners can be configured for each part of a multi-part vehicle.
Note: Corners are only applied to 2D turn simulations.
Example of front fillets and rear chamfers applied to a vehicle
The selected corner type is applied as a pair for each side at the front or rear of the current vehicle part.
This option rounds the corner with a single radius.
This option cuts the corner off by specifying a dimension from the corner along he rear and side.
This check box displays if the vehicle part has an associated realistic vehicle drawing (see Customizing AutoTURN Pro -> Creating a Realistic Vehicle Drawing).